by Kate Milford (Author) Jaime Zollars (Illustrator)
New York Times Bestseller
National Book Award Nominee
Winner of the Edgar Award for Best Juvenile Mystery
It's wintertime at Greenglass House. The creaky smuggler's inn is always quiet during this season, and twelve-year-old Milo, the innkeepers' adopted son, plans to spend his holidays relaxing. But on the first icy night of vacation, out of nowhere, the guest bell rings. Then rings again. And again. Soon Milo's home is bursting with odd, secretive guests, each one bearing a strange story that is somehow connected to the rambling old house.
As objects go missing and tempers flare, Milo and Meddy, the cook's daughter, must decipher clues and untangle the web of deepening mysteries to discover the truth about Greenglass House--and themselves.
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Twelve-year-old Milo's Christmas looks ruined when five eccentric guests arrive at his parents' inn on the first day of vacation. But his new friend Meddy has other ideas, and soon the pair is investigating a series of thefts and creating alter egos based on the role-playing game Odd Trails. Milo's new persona allows him to imagine his Chinese birth family without the guilt he usually feels toward his loving adoptive parents when he does so. The mysteries surrounding the guests and their connections to the inn unravel slowly, but Milo--with his resentment of the unexpected, his growing empathy, and his quick powers of deduction--is a well-drawn protagonist. Likewise, the fictional port of Nagspeake, whose daring smugglers face off against ruthless customs agents, makes for a unique and cozy setting, where Milo's parents' inn provides a refuge for "runners," as the smugglers call themselves. The legends and folktales Milford (The Broken Lands) creates add to Nagspeake's charm and gently prepare the ground for a fantasy twist. Ages 10-14. Author's agent: Barry Goldblatt, Barry Goldblatt Literary. (Aug.)
Copyright 2014 Publishers Weekly, LLC Used with permission.Gr 4-6—The Greenglass House is the kind of ancient, creaky home in which a gothic horror story might be set, and the plot in Milford's latest seems to be headed that way, at least at first. Milo has just finished his homework and is looking forward to the quiet time over Christmas break, when the inn for smugglers his adopted parents run is usually deserted. But in the midst of a howling blizzard, an odd assortment of visitors with secretive purposes seemingly related to the history of the building shows up at the inn. When the power goes out and items begin to go missing from the strange new guests' rooms, Milo decides to team up with the cook's daughter, Meddy, to figure out which, if any, of the guests arrived with nefarious purposes. Meddy's interest in Role Playing Games (RPGs) and her insistence that she and Milo adopt new names and personalities for their quest can make certain passages confusing, as Milo often refers to and thinks of himself as his game character, Negret. A twist near the end of the story helps fold the RPG plotline into the overarching narrative, while the icy, atmospheric setting and nuanced character development propel the story forward, in spite of lingering questions about the world the characters live in. Give this one to fans of Trenton Lee Stewart's "The Mysterious Benedict Society" (Little, Brown).—Elisabeth Gattullo Marrocolla, Darien Library, CT
Copyright 2014 School Library Journal, LLC Used with permission.Kate Milford is the author of the novels The Broken Lands and The Boneshaker, as well as the crowdfunded novella The Kairos Mechanism. She lives in Brooklyn, New York. Visit the tourism website of fictional Nagspeake (where Greenglass House is located) at www.nagspeake.com and Kate's personal website at www.clockworkfoundry.com.