by Kirk Reedstrom (Author)
The second book in a laugh-out-loud early graphic novel series perfect for fans of Narwhal and Jelly! Quiet-loving Moose's life is turned upside down by free-wheeling Duck. The two will need to put their differences aside if they're ever going to be neighbors...or friends!
Moose loves playing astronaut. Imagining his helmet, his seatbelt, and rocketing off into space are his favorite things to do! One day, Moose invites Duck to play with him. But there's just one problem--Duck doesn't know how to use his imagination! Moose teaches him but soon becomes frustrated because Duck doesn't play astronaut the "right" way. How will these friends learn how to work--and imagine--together?
Filled with zany hijinks and slapstick humor, Kirk Reedstrom's Duck and Moose series showcases unlikely friendships and the power of compromise.
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A worthy proposition that effortlessly achieves liftoff.
K-Gr 4--The adventures continue for the lovable odd couple, friends Duck and Moose. Although these two have their differences, their desire to spend time together puts them in funny situations that turn into laugh-out-loud moments for readers. In this the second series installment, Duck interrupts Moose while he's playing astronaut--his "favorite thing ever." True to form, Duck has a lot of questions about what this imaginary game is all about and wants to add his own flair. As the two try to play together, Duck's imagination runs wilder than Moose can handle. A story about two characters gets a special addition with transparent drawings of what is happening in their imaginations. The chance to see the inner workings of a silly animal's brain is another layer to an already strong visual representation of the characters' external characteristics, like Moose's frustration and Duck's enthusiasm. Each pencil, ink, and digital illustration is carefully constructed to enhance the humor and chaos that is Duck and Moose's relationship. Not only will this be a book series kids gravitate towards, but it has extensive opportunities for social-emotional lessons on communication, friendship, flexibility, and emotions. VERDICT A must-have series that is among the best that graphic novels have to offer.--Danielle Schwessinger
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