Anzu and the Realm of Darkness

by Mai K Nguyen (Author) Mai K Nguyen (Illustrator)

Reading Level: 6th − 7th Grade
5 Worlds meets Spirited Away in this tale of a girl fighting her way back home after getting trapped in the spirit world.

Anzu has just moved to a new town is already worrying about whether or not her new classmates will make fun of her name and family traditions. But when she’s accidentally transported to the Shinto underworld, Yomi, she’s realizes what being an outsider truly feels like.

While in Yomi, she meets a spirit guardian in the form of a dog, as well as the suspiciously welcoming Queen Izanami. When Anzu discovers that Izanami has been kidnapping the spirits of lost children for decades, she's torn between escaping from Yomi as fast as she can and staying to help the trapped spirits. She must find the courage to stand up to Izanami, free the spirits of the kidnapped children, and reach the gate leading home all before nightfall...otherwise, Anzu will be doomed to roam Yomi as a lost spirit forever.
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Kirkus

Anzu must save the lost souls of children kidnapped by Izanami and find her way home before sunrise marks the end of Obon. Colored in muted green, orange, and purple, this beautifully illustrated work is full of magic as it follows Anzu’s journey of self-discovery after experiencing bullying, grief, and isolation.

School Library Journal

Gr 6-10--Anzu feels lost and alone in her new hometown. She's sad about being teased because of her Japanese name and traditions, and misses being consoled by her late obaan (grandmother). While out walking, Anzu hears a voice that whispers comforting words about finding the place where she belongs. Distracted by the voice, she is surprised by a dog who snatches her necklace--a gift from Obaan--and runs off with it. Anzu chases the dog and falls through a portal into the underworld. She discovers the dog is actually the gatekeeper to the underworld, and that comforting voice has not so comforting plans for her. So begins Anzu's perilous journey through the underworld, in search of a way home and to understand who she wants to be. This action-packed story explores young people's struggle with identity and fitting in. The kami (deities and spirits) and yokai (tricksters and shapeshifters), Anzu meets as she traverses the otherworldly realm enhance the narrative. Dialogue in untranslated Japanese along with the helpful guide to kami and yokai in the back matter are a plus. The art is so dynamic, readers will practically see movement and hear sounds. The spare use of color--shades of green, purple, and orange--is effective in showing intensity of both action and emotion. VERDICT This thrilling tale of claiming identity, rooted in a fascinating exploration of Japanese culture and folklore, will appeal to a wide range of readers.--Carla Riemer

Copyright 2024 School Library Journal, LLC Used with permission.

Review quotes

Raves for Anzu and the Realm of Darkness

"This captivating adventure into the land of spirits comes to life with charming illustrations and a highly imaginative story about the power of heritage and friendship. Perfect for young fans of Demon Slayer or Spirited Away!"—VICTORIA YING, author-illustrator of Hungry Ghost and City of Secrets

"A warm, wise, and delightfully ghostly adventure that celebrates the power in loving who we are and knowing where we come from."—K. O'NEILL, creator of the Tea Dragon series

"An epic journey through the underworld of Japanese folklore, with darkly delightful art, it reminds us that the path to self-acceptance is complex. Anzu's story is richly crafted with beauty, horror, and heart."—NIDHI CHANANI, author-illustrator of Pashmina
Mai K Nguyen
Mai K. Nguyen is a Vietnamese and Japanese American comic creator and UX designer living in the California Bay Area. Her debut graphic novel, Pilu of the Woods, came out with Oni Press in 2019.
Classification
-
ISBN-13
9780593525289
Lexile Measure
420
Guided Reading Level
-
Publisher
Viking Books for Young Readers
Publication date
May 07, 2024
Series
-
BISAC categories
JUV037000 - Juvenile Fiction | Fantasy & Magic
JUV008070 - Juvenile Fiction | Comics & Graphic Novels | Fairy Tales, Folklore, Legends & Mythology
JUV008080 - Juvenile Fiction | Comics & Graphic Novels | Fantasy
Library of Congress categories
Emotions
Fantasy
Graphic novels
Runaways
Spirits
Cartoons and comics
Comics (Graphic works)
Runaway children
Fantasy comics
Emotions in children
Ullambana

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