Wander Lost

by Laura Martin (Author)

Reading Level: 4th − 5th Grade

From the critically acclaimed author of Float and Glitch comes a new stand-alone adventure full of humor and heart, perfect for fans of Gordon Korman and Dan Gutman!

Rhett and his brother, Nash, have never been allowed to play board games. It's their mom's most important rule; the twins don't know why, but they know not to push her on it. When their mom suddenly disappears, they're reunited with Ace, their long-lost grandfather, who reveals that their family is descended from a board game character who escaped his game and lived in the real world. Their family now has the ability to enter the world of any game they want--but this gift also comes with a price.

A game character who's wanted revenge against their mom for decades has finally caught her and is holding her hostage in the world of a game. Which game? That's up to Rhett and Nash to figure out, even if it means breaking Mom's most important rule.But as they learn to use their newly discovered ability, exploring new worlds and facing new challenges and risks, the brothers quickly realize that saving Mom won't be all fun and games. It's game on... or game over.

Select format:
Hardcover
$19.99

Find books about:

Kirkus

Readers will never look at family game night the same way again.

Publishers Weekly

White-cued 12-year-old twins Rhett and Nash have always chafed at their mother's board game prohibition. It's only after she vanishes that they finally learn the truth. They're picked up by their estranged, taciturn grandfather, who takes them to stay at his home in remote Indiana woods, where he informs the siblings that members of their family can enter the worlds within board games by exchanging places with the game's inhabitants. But their mother did not go willingly. They discover that she's been kidnapped and stashed in one of myriad game worlds by pirate captain Ogden, a former enemy who escaped into the real world years ago. With their grandfather's mentorship and assistance from 13-year-old Cress, a brown-skinned board game character capable of bounding between worlds, the twins must hone their powers, search the games, and thwart Ogden's nefarious revenge plans, all to rescue their mother. Combining the mechanics of Jumanji with the interconnectedness of Wreck-It Ralph, Martin (Vanishing Act) spins a humorous and heartfelt homage to classic board games via fictional creations as real and evocative as any childhood favorite. Idiosyncratic characters, thoughtful worldbuilding, and a palpable sense of possibility permeate this fanciful adventure. Ages 8-12. Agent: Jodi Reamer, Writers House. (June)

Copyright 2024 Publishers Weekly, LLC Used with permission.

School Library Journal

Gr 3-7--Twin brothers Nash and Rhett have always been forbidden by their mom to play board games. They never knew why--until the day their grandfather, Ace, picks them up from school after receiving a frantic voicemail from the twins' mom. They learn that their family are bounders--people who can go in and out of board games. Now their mother is trapped in a game, and it's up to the twins to bring her home. The pacing at the novel's beginning is bogged down by all the exposition readers need to understand how the world works. For those who make it through the setup, the second half is a nonstop adventure through many worlds. It's fun to explore the variety of original board games. Though readers may get confused keeping up with the different roles (bounder, Wanderer, and Wander Lost), the heart of the story lies in the twins' relationship. The siblings share a deep bond, and Rhett has a satisfying individual character arc as well. Snow White brings something comfortable and familiar to a setting where all the worlds are unfamiliar; she also provides some comic relief and a surprisingly essential assist to the twins. The story has a good resolution and a satisfying, though slightly abrupt, ending. The book itself reads like a board game: it may take some time to understand the rules, but once you get into it, it's a lot of fun. VERDICT Hand this fun-filled adventure to patient readers who love puzzles and board games.--Florence Simmons

Copyright 2024 School Library Journal, LLC Used with permission.

Review quotes

 

 

Classification
Fiction
ISBN-13
9780063326217
Lexile Measure
-
Guided Reading Level
-
Publisher
HarperCollins
Publication date
June 25, 2024
Series
-
BISAC categories
JUV040000 - Juvenile Fiction | Toys, Dolls & Puppets
JUV051000 - Juvenile Fiction | Imagination & Play
JUV037000 - Juvenile Fiction | Fantasy & Magic
JUV001000 - Juvenile Fiction | Action & Adventure
JUV013070 - Juvenile Fiction | Family | Siblings
Library of Congress categories
Fiction
Adventure and adventurers
Adventure stories
Grandfathers
Brothers
Mothers and sons
Twins
Secrecy
Secrets
Children
Characters
Ability
Action and adventure fiction
Board games
Enemies

Subscribe to our delicious e-newsletter!