by Damián (Author) Àlex Fuentes (Illustrator)
A group of classmates must learn to work together to survive being LOST IN THE FUTURE!
A school field trip to an ancient castle goes terribly wrong for a group of friends, when a dangerous storm erupts. As they are about to leave the castle, four friends are cornered by their arch nemesis-- the class bully, who tries to pull one of his usual pranks. Instead, they all get the scare of their lives, when they fall down a tunnel that transports them into the future: a future where mankind has nearly disappeared from the face of the earth, and where nature has taken control. The friends will have to face up to this hostile new world-- as well as their nemesis, who must come to terms with his own trauma-- if they are to work together and have any chance of making it back home...
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A school field trip to the Knights Templar castle ruins goes awry for four friends and their archenemy in this whirlwind graphic novel series starter by Spanish author Damián. As students run to the buses to escape sudden treacherous weather, class bully Piero plays a nasty trick on classmates Sara, Mei, Driss, and Arnold with calamitous results, sending all five tweens toppling into a cistern. In his frantic attempts to escape rapidly rising water levels, Piero accidentally opens a time portal that hurtles the group into a jungle filled with bizarre beasts and man-eating plants. After they're saved by Antione, a Knights Templar descendant whose ancestors fled the Spanish Inquisition, the group traipses through various dangers on their way to meet with the Ancients, who purportedly have the power to get them home. Conflict surrounding the characters' body types and abilities--Piero disparages Arnold for his weight and refers to Sara, who walks with crutches, as "a cripple"--sours the rambunctious energy of this wild adventure. Fuentes (GenPet) uses a wide-ranging palette, from hot pinks to doom-and-gloom browns, to accentuate the action and fit the mood, making for a visually pleasing tale of magic, mystery, and time travel. Ages 7-12. (Nov.)
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"A fun, bright story for young fans of time-hopping hijinks."