by Garth Nix (Author)
From master storyteller Garth Nix, the chilling story of a strange object that falls into the wrong hands and has the potential to destroy the world. Perfect for fans of STRANGER THINGS and THE LAST KIDS ON EARTH.
It's not fair. Kim's always lived in the shadow of his younger sister, Eila -- which is not how it's supposed to be. Eila is a prodigy, and everyone talks about how smart she is... but, in Kim's eyes, she has no common sense.
One day Kim and Eila are walking in the woods, and Eila finds an enigmatic, otherworldly object. Kim thinks it's bad news... but Eila begins to commune with it. Kim has every reason to be worried, because soon Eila is able to control the minds of everyone around her... in ways she says is the best for everyone.
Kim's problem-solving must go into high gear. He has to not only save his sister, but save the world from his sister and the forces she's unleashed.
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It's 1975 "in an alternate version of Canberra, Australia," and 12-year-old Chimera Xanthoparmelia Basalt, aka Kim, lives with his parents and 10-year-old sister Eila on an "experimental" farm. Preferring an "alternative lifestyle," the elder Basalts frown upon things like television and fictional books, which pleases "super, super smart" Eila and frustrates Kim, who surreptitiously runs a D&D campaign for his friends. Then the siblings discover a strange glowing sphere that tries to communicate with them telepathically. Kim rejects it but Eila accepts it, bringing the globe--which says its name is Aster and disguises itself as a basketball--home. Soon Eila, using the orb's powers, is studying wildlife, controlling the weather, and altering peoples' minds. As events take a terrifying turn, it's up to Kim and his friends to thwart Aster's nefarious plans and save his sister. Nix (The Sinister Booksellers of Bath) balances spellbinding possibility and childhood adventure with increasing unease and tension as Aster's influence grows. Atmospheric language, fast-paced action, and the inclusion of early D&D as a background plot device add further layers of whimsy and imagination to this clever thriller. Ages 9-12. Agent: Jill Grinberg, Jill Grinberg Literary. (Oct.)
Copyright 2024 Publishers Weekly, LLC Used with permission.
An epic adventure filled with autonomy awaits.
An entertainingly offbeat science-fiction romp.