by Holly Black (Author)
From Holly Black and Cassandra Clare comes the second installment in the New York Times bestselling series that defies what you think you know about the worlds of good and evil.
Callum Hunt's summer break isn't like other kids'. His closest companion is a Chaos-ridden wolf, Havoc. His father suspects him of being secretly evil. And, of course, most kids aren't heading back to the magical world of the Magisterium in the fall.It's not easy for Call . . . and it gets even harder after he checks out his basement and discovers that his dad might be trying to destroy both him and Havoc.Call escapes to the Magisterium--but things only intensify there.The Alkahest--a copper gauntlet capable of separating certain magicians from their magic-- has been stolen. And in their search to discover the culprit, Call and his friends Aaron and Tamara awaken the attention of some very dangerous foes--and get closer to an even more dangerous truth.
As the mysteries of the Magisterium deepen and widen, bestselling authors Holly Black and Cassandra Clare take readers on an extraordinary journey through one boy's conflict--and a whole world's fate.
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Gr 4-7--In their follow-up to The Iron Trial (Scholastic, 2014), Black and Clare again return to the magical, alchemical world of the Magisterium, a school that neatly plays with the tropes of the magic school genre. At the conclusion of the last book, readers learned that the ostensible hero, Callum, was in fact the Enemy of Death--the villain who terrifies everyone in his magical world. When he discovers a plot seemingly orchestrated by his own father against the Magisterium, Call and his friends run away from school to try and save the magical world they love. Much of the action in this second installment takes place outside the claustrophobic caverns of the Magisterium, expanding the world Call and friends Tamara and Adam inhabit with mixed results. Credulity is stretched whenever any member of the group enters our mundane world--would giant wolves with glowing eyes and four 13-year-olds hot-wiring a car really go unnoticed by average people?--but other big set pieces, especially an epic battle against an ancient monster, thrill. There's plenty of action, adventure, and pathos here to even out the rough patches. VERDICT Fans of the previous volume will relish the continuing adventures of Call and his friends.--Elisabeth Gattullo Marrocolla, Darien Library, CT
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