by Gordon Korman (Author)
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Gr 4-7--Korman's many fans will not be disappointed with this latest novel. Cameron is a gamer; he doesn't like to do anything else. Spending every moment he can playing video games, he sometimes gets carried away. This is how the kitchen burns down and he loses his gaming privileges. His parents decide he needs to get involved in a group and interact with other kids his own age. So he and his friends create the Positive Action Group as a front so they can simply continue gaming. Things get hairy when people become interested in actually joining the group and it gets a faculty advisor. Suddenly the fake group has become very real. Korman has a talent for writing engaging characters in wacky, laugh-out-loud plotlines. This story is told through multiple perspectives, though it is Cameron who stands out. He talks and acts like a real gamer, lending the high jinks an undercurrent of authenticity. As the Positive Action Group becomes real, things begin to change for Cameron as he learns the value in helping others. VERDICT Short chapters and chuckle-inducing moments give this book a charm that is hard to resist. An excellent pick for reluctant readers.--Patrick Tierney, Dr. Martin Luther King Elementary School, Providence, RI
Copyright 2016 School Library Journal, LLC Used with permission.In this highly entertaining tale from Korman (Masterminds), eighth grader Cam Boxer lives for playing video games with his two best friends. When he ignores his mother's dinner instructions while playing, resulting in the fire department breaking down the door and a house that smells like burnt ziti, Cam's parents' threats of pulling the plug on his gaming push him to create a fictitious school club. Cam's goal with the Positive Action Group is to mollify his parents without actually doing anything, so he's horrified when students and faculty latch on to the concept and club. Cam's irritation with the club's popularity provides lots of laughs (" 'Well, I'm the president, ' I grumbled, 'and I still say that the Positive Action Group doesn't exist' ") as the story unfolds via the perspectives of multiple amusing characters, including classmate Daphne, who wants to save a homeless beaver; Mr. Fanshaw, a guidance counselor who feels that his hour has finally come; and Jennifer, an ultra-achieving high school student who feels threatened by Cam's club's success. Upbeat, inspiring, and full of Korman's signature sense of humor. Ages 8-12. (Apr.)
Copyright 2016 Publishers Weekly, LLC Used with permission.