The Adventures of John Blake: Mystery of the Ghost Ship

by Philip Pullman (Author)

The Adventures of John Blake: Mystery of the Ghost Ship
Reading Level: 6th − 7th Grade
John Blake and his mysterious ship are doomed to sail between centuries. When he meets a shipwrecked girl named Serena he promises to help get her back to her time, but first they must stop the sinister and powerful Dahlberg Corporation.
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Publishers Weekly

Washed overboard when a storm hits her family's sailboat, young Serena Henderson is saved by John Blake, a mysterious teenager aboard a time-traveling ghost ship called the Mary Alice. Elsewhere, investigator Danielle Quayle and British navy commander Roger Blake seek to learn more about John and the strange timepiece he carries; a tech billionaire, Carlos Dahlberg, is also after John--with darker intentions. Once John reveals to Serena the secret that he knows will bring the billionaire down, the story shifts into high gear. Outside of some well-timed assistance from Serena, it's the men who get to have most of the fun in action scenes ranging from hand-to-hand combat to the dramatic disarming of a giant missile. The graphic novel format lets Pullman's (the His Dark Materials series) dialogue shine, and Fordham's lucid panels are strong, legible, and charged with energy. Originally published serially by the Phoenix in the U.K., the adventure reads like a tautly paced film script. While the story isn't as wildly imaginative as some of Pullman's previous work, it will undoubtedly hold readers' attention. Ages 8-12. (May)

Copyright 2017 Publishers Weekly, LLC Used with permission.

School Library Journal

Starred Review

Gr 8 Up--When Harvard student Danielle succeeds in tracking the legendary Mary Alice, a pirate ship that disappears and reappears across time, she becomes drawn into a conspiracy headed by the menacing Dahlberg Corporation. The Dahlbergs are after the secrets of the Mary Alice, and only Royal Navy agent Roger Blake opposes them. Drawn into this web of intrigue is Serena, an Australian teenager who is swept off her parents' yacht and rescued by the Mary Alice crew. Serena learns of the mysterious vessel's ability to travel across time as well as the nature of its ragtag crew. While Roger Blake and Danielle race to find the ship before the Dahlbergs can, Serena unravels the true mystery aboard the Mary Alice: a teenage boy named John Blake. This is Pullman's first original graphic novel, and fans of "His Dark Materials" will recognize such plot elements as the use of futuristic gadgets and the role of father figures. Fordham's paneling and artwork initially read like storyboards, with a static appearance that relaxes as the fairly complex narrative progresses. The various plot threads coalesce into a powerful tale, with the artwork creating a soaring, cinematic feel. VERDICT A modern seafaring epic, highly recommended for all Pullman and fantasy fans and more than worthy of its author's oeuvre.--Matisse Mozer, Los Angeles Public Library

Copyright 2017 School Library Journal, LLC Used with permission.

Review quotes

Praise for The Adventures of John Blake: Mystery of the Ghost Ship

* "With obvious affection for Tintin, Pullman threads this complicated skein of plot with customary measures of awe and menace... he proves an expert visual storyteller. Fordham animates with characters who have the detail and agility of a Studio Ghibli cast... Anything new from Pullman is big news, and his first original graphic novel won't disappoint." — Booklist, starred review

* "The various plot threads coalesce into a powerful tale, with the artwork creating a soaring, cinematic feel. A modern seafaring epic, highly recommended for all Pullman and fantasy fans and more than worthy of its author's oeuvre." — School Library Journal, starred review

"Pullman has created an intricate blend of science fiction and adventure, skillfully weaving together many disparate elements into a cohesive and exciting tale. Fordham's art, although realistic and spare, is cinematic in scope, imbuing this with all the momentum of a Hollywood blockbuster." — Kirkus Reviews

"The graphic novel format lets Pullman's (the His Dark Materials series) dialogue shine, and Fordham's lucid panels are strong, legible, and charged with energy." — Publishers Weekly
Philip Pullman
Fred Fordham first discovered comics after reading Marjane Satrapi's Persepolis. That book sparked an interest in the form generally but particularly in the French Bande Dessinee tradition. His first graphic novel, Nightfall, was published in France. He has also written and illustrated strips for David Lloyd's online comics-art magazine, Aces Weekly, and worked as an illustrator for The Phoenix comic.
Philip Pullman is the internationally acclaimed author of many books for children and adults, including the forthcoming Book of Dust. His trilogy His Dark Materials has been published in more than forty languages, has sold close to 17.5 million copies worldwide, and won innumerable awards and accolades. The Golden Compass was named an All-Time Greatest Novel by Entertainment Weekly and a Top 100 Book of All Time by Newsweek. The Adventures of John Blake: Mystery of the Ghost Ship is his first original graphic novel.
Classification
Fiction
ISBN-13
9781338149128
Lexile Measure
300
Guided Reading Level
V
Publisher
Graphix
Publication date
May 20, 2017
Series
-
BISAC categories
JUV053000 - Juvenile Fiction | Science Fiction
JUV008000 - Juvenile Fiction | Comics & Graphic Novels | General
JUV001000 - Juvenile Fiction | Action & Adventure
JUV064000 - Juvenile Fiction | Time Travel
Library of Congress categories
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