by Megan Whalen Turner (Author)
Eugenides, the queen's thief, can steal anything--or so he says.
When his boasting lands him in prison and the king's magus invites him on a quest to steal a legendary object, he's in no position to refuse. The magus thinks he has the right tool for the job, but Gen has plans of his own. The Queen's Thief novels have been praised by writers, critics, reviewers, and fans, and have been honored with glowing reviews, "best of" citations, and numerous awards, including the Los Angeles Times Book Prize, a Newbery Honor, the Andre Norton Award shortlist, and the Mythopoeic Fantasy Award.
A Newbery Honor Book
An ALA Notable Book
A YALSA Best Book for Young Adults
A Horn Book Fanfare Book
A New York Public Library Book for the Teen Age
A Bulletin of the Center for Children's Books Blue Ribbon Book
A Junior Library Guild Selection
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The bragging thief Gen is sprung from prison by the king in order to carry out a mission-steal the precious stone Hamiathes's Gift from an impossible hiding place. If he succeeds, he'll be rewarded. If he fails, he will be killed. If he runs away, he will be hunted down. Half prisoner, half outlaw legend, Gen goes along with the king's assistant in the risky plan. Set in a semi-Mediterranean realm of old and new gods and goddesses, this compelling adventure propels readers along through the enemy lands of Sounis, Eddis and Attolia. Gen, a beguiling narrator, is afraid of horses but not of entering a locked labyrinth; he comes from a long line of thieves but puts honor first. Turner's (Instead of Three Wishes) device of having Gen and others tell god and goddess stories around the campfire bumpily draws the reader away from the main story, yet the plot is strong enough to survive the wanderings. In addition to its charismatic hero, this story possesses one of the most valuable treasures of all-a twinkling jewel of a surprise ending . Ages 10-up. (Oct.)
Copyright 1998 Publisher’s Weekly, LLC Used with permission.
Things are not what they seem in this story of wit, adventure, and philosophy. Gen, an accomplished thief incarcerated for stealing the king's seal, is dragged from his cell by the king's magus, who is on a quest. The prize is Hamiathes's Gift, said to be a creation of the gods that confers the right of rule on the wearer. During the quest, the magus and Gen take turns telling the youngest member of their party myths about the Eddisian god of thieves. Turner does a phenomenal job of creating real people to range through her well-plotted, evenly paced story. No one is entirely evil or completely perfect. Gen is totally human in his lack of discipline, seeming lack of heroism, and need for sleep and food. The magus makes the transition from smug, superior scholar to decent guy in a believable fashion. Turner also does a neat job of puncturing lots of little prejudices. There are many deft lessons in this story. As absorbing as it is, the best part lies in the surprise ending. Though it is foreshadowed throughout, it is not obvious—its impact is more like morning sunlight than a lightning bolt. This book is sure to be a hot item with adventure and fantasy lovers, and YAs who like snide, quick-tempered, softhearted heroes will love Gen.—Patricia A. Dollisch, DeKalb County Public Library, Decatur, GA
Copyright 1996 School Library Journal, LLC Used with permission.
"An exceptional adventure story."—KLIATT