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A New York Times-Bestseller!
For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles).
Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself, and might contain the only copy of his mysterious new game.
Racing against time, Emily and James rush from clue to clue, desperate to figure out the secret at the heart of Griswold's new game--before those who attacked Griswold come after them too.
This title has Common Core connections.
Gr 4-6—Twelve-year-old Emily doesn't have enough time to get attached to places. She and her family move yearly, pursuing a Kerouac-inspired, footloose family adventure. Through their travels, Emily anchors herself through an online community called Book Scavenger, a geocaching-style game where participants hide books in public places and reveal the locations through encoded clues. Book Scavenger is the brainchild of Garrison Griswold, the "Willy Wonka of publishing," a San Francisco-based publisher with a penchant for elaborate spectacles and games. When Emily's family moves to San Francisco, she's excited to encounter the elusive Griswold and to participate in his newest game. Unfortunately, he is attacked on his way to a press conference, and even Emily's beloved Book Scavenger may be in jeopardy. The key to it all just might be in a mysterious book that Emily and her new neighbor James found at the BART station, but time is running short, and sinister (if bumbling) forces pursue them. Sprinkled with ciphers, San Francisco landmarks, and literary allusions, Book Scavenger is a fun, light, implausible adventure. The action drags occasionally, and the characterizations are sparse and sometimes overly cute, but the book's goofy, feckless charm is undeniable. VERDICT This will appeal to fans of Blue Balliett's art-world mysteries.—Katya Schapiro, Brooklyn Public Library
Copyright 2015 School Library Journal, LLC Used with permission.When your parents' blog is called 50 Homes in 50 States, you had better be able to make new friends easily, but Emily Crane, 12, is shy. Still, there are two positives about her latest address: James, the fellow puzzle-lover downstairs, and the location—San Francisco, home to Garrison Griswold, the "Willy Wonka of book publishing." Griswold is the mastermind behind Book Scavenger, a book-trading game with half a million followers, Emily included. After Griswold is gravely wounded by thieves who are after his special edition of Poe's The Gold-Bug, the book winds up in Emily's possession; she and James must solve the mystery surrounding the book before the bad guys do. Full of heart and replete with challenging ciphers for readers to decode, Bertman's debut is literary cousin to classic puzzlers like The Westing Game, and a story that values books and reading above other pursuits. Sure to be popular with voracious readers, it's also a valentine to anybody who knows that a 13-digit clue that begins with 978- is not a phone number. Art not seen by PW. Ages 9-14. Author's agent: Ammi-Joan Paquette, Erin Murphy Literary Agency. (June)
Copyright 2015 Publishers Weekly, LLC Used with permission.Jennifer Chambliss Bertman was born and raised in the San Francisco Bay Area. She holds an MFA in creative writing and has worked for literary agencies, magazines, educational publishers, and as a freelance copyeditor and proofreader. Book Scavenger is her debut novel.