by Reshma Saujani (Author)
NEW YORK TIMES BESTSELLER!
Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend.
Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author of Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest--sports, the arts, baking, student government, social justice--coding can help you do what you love and make your dreams come true.
Whether you're a girl who's never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.
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Gr 6 Up-The creator of the nationwide coding club phenomenon Girls Who Code provides a top-down look into the world of computer science and women in the field. The author takes a step-by-step approach to teaching the intricacies of coding while keeping the content relevant to the audience (a smart analogy involving a peanut butter and jelly sandwich effectively demonstrates computational thinking). Aided by Tsurumi's humorous cartoon drawings that feature a reoccurring group of five girls, the text takes students through the entire process of a coding project. Saujani stresses the importance of planning, critical thinking, implementation, and debugging. Readers will enjoy the creative freedom the work offers, as sample projects refreshingly don't rely on specific programs. The author concisely explains different subject areas within computer science. A highlight of the book is the sidebar profiles that feature real-life women developing the world of coding, from Pixar's Danielle Feinberg to professor and roboticist Ayanna Howard. VERDICT This timely, well-written title is an excellent resource for budding coders; it bridges the wide gap between simple how-to guidebooks and complex coding textbooks.—Lisa Bosarge, Enoch Pratt Free Library, Baltimore
Copyright 2017 School Library Journal, LLC Used with permission.Saujani, a former public advocate and Congressional hopeful, founded the nonprofit Girls Who Code in response to gender imbalance in the tech industry. In this accessible guidebook, she introduces five diverse girl characters (rendered in Tsurumi's two-color cartoons, and also starring in a companion series of novels) who voice their questions and concerns in dialogue balloons ("Umm... I'm not sure I understand what a programming language is and why there are different ones"). As readers learn about designing, building, and testing coding projects, the girls' growing confidence is evident. Saujani also introduces past female tech pioneers and includes advice from women currently working in various industry roles. For readers new to coding and computer science, Saujani makes its importance and potential clear, showing girls that coding is, in essence, a problem-solving tool that they can use to invent, explore, and take charge. Ages 10-up. Author's agent: Richard Pine, Inkwell Management. Illustrator's agent: Stephen Barr, Writers House. (Aug.)
Copyright 2017 Publishers Weekly, LLC Used with permission.