Quest (Aaron Becker's Wordless Trilogy #2)

by Aaron Becker (Author) Aaron Becker (Illustrator)

Aaron Becker, creator of Journey, a Caldecott Honor book, presents the next chapter in his stunning wordless fantasy.

A king emerges from a hidden door in a city park, startling two children sheltering from the rain. No sooner does he push a map and some strange objects into their hands than he is captured by hostile forces that whisk him back through the enchanted door. Just like that, the children are caught up in a quest to rescue the king and his kingdom from darkness, while illuminating the farthest reaches of their imagination.

Colored markers in hand, they make their own way through the portal, under the sea, through a tropical paradise, over a perilous bridge, and high in the air with the help of a winged friend.

Journey lovers will be thrilled to follow its characters on a new adventure threaded with familiar elements, while new fans will be swept into a visually captivating story that is even richer and more exhilarating than the first.

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Kirkus

Starred Review
On the coattails of Journey Becker gleefully expands and details his award-winning fantasyland, growing even more ambitious with his storytelling. ... Part Indiana Jones, part Avatar: The Last Airbender, this book proves to be more exciting than its Caldecott Honor predecessor, emphasizing adventure over evocative metaphor. Breathtaking in scope, consider this a wordless testament to the power of not just imagination, but art itself; picture books rarely feel this epic.

ALA/Booklist

Starred Review
Becker continues the loving and gorgeous homage to imagination he began in Journey with this direct sequel. ... In addition to the winning adventure of the silent story, Becker manages to evolve his imagery with more sophisticated designs and ideas that draw readers into the narrative ever more deeply, proving once again that lush details, a meticulous sense of motion and action, and a boundless love of fun are worth all the words in the world.

None

Becker's illustrations are satisfyingly lush and full of subtle clues that will reward multiple readings. ... [F]ans of the first book will ... be happy to explore this fantastical world in more depth.

Publishers Weekly

Starred Review

In the Caldecott Honor-winning Journey, much of Becker's energy was devoted to the story's exquisite backdrops. Now, in the second wordless book of his planned trilogy, the focus is on his characters. On a rainy day in a city park, the girl who starred in Journey and the boy introduced at the end take refuge by a doorway under a bridge. To their surprise, a king emerges from the door just long enough to pass the two a map before soldiers apprehend him. Returning to the magical Pallonezia, they find the walled city in flames, under siege. Becker includes wonderfully evocative set pieces--a submerged city, a Mayan temple--as the pair follows the map to collect chalk markers in all the colors of the rainbow to free the king and save the city. As before, hearts will beat faster during cliff-hanging moments in which the children must draw their way out of danger. While the artwork is a bit rougher, the strong visual narrative and inventive action sequences offer even more to savor. It's another step forward in an already noteworthy career. Ages 4-8. Agent: Linda Pratt, Wernick & Pratt. (Sept.)

Copyright 2014 Publishers Weekly, LLC Used with permission.

School Library Journal

Starred Review

K-Gr 3—Becker places the boy, girl, and violet bird from Journey (Candlewick, 2013)—the first title of his wordless trilogy—into the gray watercolor and ink landscape of the second. Each child has a magical marker. As they take refuge from the rain under a bridge, the background skyscrapers recede and the fanciful sculptures of a winged gladiator and mermaid foreshadow coming adventures. Upon receiving a color-coded map from a king in custody, the kids sketch keys and enter the familiar realm from the previous title, where golden, Islamic domes mingle with medieval fortresses. This time, however, turrets blaze and enemy soldiers occupy the land. The quest takes the protagonists to an underwater Greco-Roman temple, through Mayan ruins and near a Buddha-like sculpture; four newly mined markers slip into a special belt that, when lifted up by the bird, creates a rainbow whose brilliance temporarily blinds their pursuers until order is restored. The arc also connects the children to their world upon reentry. Becker creates a visual narrative that is clear enough for children to decipher but complex enough to reward multiple readings. Much of the interest comes from his ability to successfully blend architectural styles from a variety of cultures and time periods, the type of exotic settings that children associate with potential danger and requisite cleverness and courage. He clearly understands (and perhaps wants to suggest) that loneliness, boredom, or rainy days can trigger rich, imaginative play. Creative problem solving is at the heart of this genial book.—Wendy Lukehart, District of Columbia Public Library

Copyright 2014 School Library Journal, LLC Used with permission.

Review quotes

A wordless picture book with an enormous following. ... The vast landscapes [are] ably detailed in vibrant watercolors.
—New York Times Book Review 

The intricate scenery, which includes an elaborately constructed castle, soldiers' tiny dirigibles, an undersea civilization, and a flimsy and vertiginous rope bridge, provides a highly satisfactory imagined playground. The watercolors have a slightly smoky haze that adds to the epic quality of the landscape, while the inclusion of the map (a cleverly constituted color-coded infographic) allows kids to puzzle out the quest and match map components to the kids' stops.
—Bulletin of the Center for Children's Books

Thrillingly vertiginous... An exhilarating sequel to last year's "Journey" that has every bit as much visual enchantment. ... [A]ll rendered in gorgeous, confident illustrations that feel at once familiar and yet totally new.
—The Wall Street Journal

Artist Aaron Becker needs no words to amaze readers in 'Quest.' The book — which is the sequel to the Caldecott Honor-winning 'Journey' — uses beautiful illustrations to guide children through a mesmerizing adventure involving a king, an enchanted door, and a majestic purple bird. Let your little one's imagination take flight.
—Parents Magazine (tablet edition) 

Aaron Becker
Aaron Becker is the best-selling author of the award-winning Journey trilogy, along with several other books for children young and old. His love of travel led him to the city of Granada, Spain, where a rich history of layered civilizations inspired him to write The Tree and the River. To prepare for the story's illustrations, he first constructed a scale model of the book's rolling landscape, which he then slowly transformed with clay and wood over many months. When he's not home with his wife and two daughters, Aaron Becker can be found creating something new in his studio in western Massachusetts.
Classification
Fiction
ISBN-13
9780763665951
Lexile Measure
-
Guided Reading Level
-
Publisher
Candlewick Press (MA)
Publication date
August 26, 2014
Series
Aaron Becker's Wordless Trilogy
BISAC categories
JUV051000 - Juvenile Fiction | Imagination & Play
JUV037000 - Juvenile Fiction | Fantasy & Magic
JUV009020 - Juvenile Fiction | Concepts | Colors
Library of Congress categories
-

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