by Aaron Becker (Author) Aaron Becker (Illustrator)
Aaron Becker, creator of Journey, a Caldecott Honor book, presents the next chapter in his stunning wordless fantasy.
A king emerges from a hidden door in a city park, startling two children sheltering from the rain. No sooner does he push a map and some strange objects into their hands than he is captured by hostile forces that whisk him back through the enchanted door. Just like that, the children are caught up in a quest to rescue the king and his kingdom from darkness, while illuminating the farthest reaches of their imagination.
Colored markers in hand, they make their own way through the portal, under the sea, through a tropical paradise, over a perilous bridge, and high in the air with the help of a winged friend.
Journey lovers will be thrilled to follow its characters on a new adventure threaded with familiar elements, while new fans will be swept into a visually captivating story that is even richer and more exhilarating than the first.
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In the Caldecott Honor-winning Journey, much of Becker's energy was devoted to the story's exquisite backdrops. Now, in the second wordless book of his planned trilogy, the focus is on his characters. On a rainy day in a city park, the girl who starred in Journey and the boy introduced at the end take refuge by a doorway under a bridge. To their surprise, a king emerges from the door just long enough to pass the two a map before soldiers apprehend him. Returning to the magical Pallonezia, they find the walled city in flames, under siege. Becker includes wonderfully evocative set pieces--a submerged city, a Mayan temple--as the pair follows the map to collect chalk markers in all the colors of the rainbow to free the king and save the city. As before, hearts will beat faster during cliff-hanging moments in which the children must draw their way out of danger. While the artwork is a bit rougher, the strong visual narrative and inventive action sequences offer even more to savor. It's another step forward in an already noteworthy career. Ages 4-8. Agent: Linda Pratt, Wernick & Pratt. (Sept.)
Copyright 2014 Publishers Weekly, LLC Used with permission.K-Gr 3—Becker places the boy, girl, and violet bird from Journey (Candlewick, 2013)—the first title of his wordless trilogy—into the gray watercolor and ink landscape of the second. Each child has a magical marker. As they take refuge from the rain under a bridge, the background skyscrapers recede and the fanciful sculptures of a winged gladiator and mermaid foreshadow coming adventures. Upon receiving a color-coded map from a king in custody, the kids sketch keys and enter the familiar realm from the previous title, where golden, Islamic domes mingle with medieval fortresses. This time, however, turrets blaze and enemy soldiers occupy the land. The quest takes the protagonists to an underwater Greco-Roman temple, through Mayan ruins and near a Buddha-like sculpture; four newly mined markers slip into a special belt that, when lifted up by the bird, creates a rainbow whose brilliance temporarily blinds their pursuers until order is restored. The arc also connects the children to their world upon reentry. Becker creates a visual narrative that is clear enough for children to decipher but complex enough to reward multiple readings. Much of the interest comes from his ability to successfully blend architectural styles from a variety of cultures and time periods, the type of exotic settings that children associate with potential danger and requisite cleverness and courage. He clearly understands (and perhaps wants to suggest) that loneliness, boredom, or rainy days can trigger rich, imaginative play. Creative problem solving is at the heart of this genial book.—Wendy Lukehart, District of Columbia Public Library
Copyright 2014 School Library Journal, LLC Used with permission.