by Alan Gratz (Author) Brett Helquist (Illustrator)
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"An enticing alternate history presents an America in which Native tribes have as much power and presence as Yankees, with politics of their own to navigate. Gratz has created an imaginative world with appeal far beyond its immediate middle-grade market." —Publishers Weekly
"Gratz works an unusual twist into the familiar teens-saving-the-Earth-from-monsters trope: The protagonist is both archetypal hero and, at least potentially, nemesis.... Action, banter and steampunk-style tech aplenty—plus truly icky foes inspired, the author acknowledges, by the creations of H.P. Lovecraft—make this an appealingly fast-paced trilogy opener." —Kirkus Reviews "This hybrid of steampunk and alternate American history features a hell-raising girl's school, Atlantis, and three highly likable leads in a yarn rip-roaring from start to finish.... Moments of humor and pathos enliven the history and fantasy. Though the main plot concerning Archie's parents is resolved, there is plenty to address and discover in a sequel." —Booklist "This steampunk love-letter set in an alternative 1870s America, packs in quite a lot of action." —School Library Journal "A fast-paced, action-packed adventure of the best kind! The world of The League of Seven is wonderfully unique and refreshingly diverse—even the most reluctant of readers won't be able to put it down!" —Carrie Ryan, New York Times bestselling author