by Dustin Hansen (Author) Dustin Hansen (Illustrator)
Meet Dewey Jenkins, a 13-year old school kid who's about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home.
MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It's illustrated in Hansen's light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions.
DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.
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An incredible engineer, Dewey Jenkins, 13, struggles with "the other stuff" ("Numbers. Writing. Reading.") due to dyslexia; in addition, a VR gaming console called the Infinity Lens has just randomly eaten his science fair project--a ketchup volcano--which represents his last chance at avoiding summer school. Dewey enlists his twin sister, Beatrice, and both of their best friends to venture through the Infinity Lens portal and retrieve the volcano. Hansen leans into the video game setting by emulating recognizable user interfaces: captioned portraits, character and item cards, and dials that denote enemy stats. In densely populated art, Hansen offers high levels of energy as the team faces off against a wide variety of creatures (skeletal bone rats, spidery pyrachnids, and more) en route to defeating the big boss. With Beatrice's support, Dewey also begins to navigate his feelings about his abilities: "This isn't about believing in myself.... This is who I am," he tells her. Though secondary characters experience little development and the ending focuses more on technicalities than emotional thrust, fully realized backgrounds and expressive cartooning offer visual spark. Seeing Dewey succeed not in spite of but because of his abilities and ingenuity is deeply satisfying. Ages 8-12. (Apr.)
Copyright 2020 Publishers Weekly, LLC Used with permission.Dustin Hansen is an international award-winning video game developer and has been creating story and art for the children's entertainment world for decades. He has also worked in theme parks, and as the Innovation Director for Hasbro Inc. He is the author of the Microsaurs series, a graphic novel My Video Game Ate My Homework, and a nonfiction bestseller, Game On! Video Game History from Pong and Pac-Man to Mario, Minecraft and More.
As a dyslexic writer, Dustin's drive to combine visuals with the written word has been a thread throughout his career.