by Elise Gravel (Author)
A hilarious and timely tool to help kids learn how to tell what news is true and what isn't.
Can peanuts give you super strength? Were unicorns discovered on the moon? Did Martians really invade New Jersey? For anyone who has ever encountered outrageous stories like these and wondered whether they were true, this funny, yet informative book breaks down what fake news is, why people spread it, and how to tell what is true and what isn't. With quirky illustrations and a humorous tone, Elise Gravel brings her kid-accessible wit to the increasingly important subject of media literacy and equips younger readers with the skills needed to interact with global news.
SERIOUSLY FUNNY: While the topic is serious, the funny text and wacky pictures will tickle any reader's funny bone.
IMPORTANT: Misinformation and disinformation are everywhere. It is increasingly important that parents and educators help kids learn how to navigate the confusing, modern media landscape.
JUST THE FACTS!: Rather than tackle specific news stories, this book teaches kids how to research and judge information in order to make their own decisions about what to believe.
BE A GOOD NEIGHBOR: Whether deciding what products to buy, which organizations to support and what scientific information to believe, being a smart media consumer helps keep ourselves and our communities safer.
Perfect for: Grandparents, Parents, Educators, Librarians
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In a useful, funny graphic novel guidebook, Gravel (the Arlo & Pips series) offers examples of how disinformation can prove high-stakes, adversely affecting the environment, democracy, and even individuals' health. But with vigilance, practice, and some self-awareness ("Never forget that you have confirmation biases," Gravel writes, providing an easy-to-grasp explanation of this concept), the book shows how readers can navigate disinformation. In six chapters rendered in the creator's signature cartoon style, a pink creature tutors a blue one--and readers--in why disinformation is so powerful and how it works, explaining that it preys upon vulnerabilities (one character becomes deathly ill after being convinced that shampoo is a cure-all and "doctors are evil") and offers big economic rewards to those who wield it effectively ("Social media companies want people to stay on their apps because the longer you stay, the more ads you see, and the more ads you click on, the more MONEY the companies make"). A wrap-up includes 10 evaluative tips, from "Check your source" to asking "Is it fact or opinion?" Gravel employs humor and downright goofiness to make this topic feel approachable, profound, and urgent. Ages 8-12. Agent: Lori Nowicki, Painted Words. (Sept.)
Copyright 2022 Publishers Weekly, LLC Used with permission.