In Real Life

by Cory Doctorow (Author) Jen Wang (Illustrator)

Reading Level: 6th − 7th Grade
From acclaimed, "New York Times"-bestselling author Doctorow and rising star cartoonist Wang comes the story of a girl who gets into gamingNand ends up on a globe-spanning crusade to stop exploitation online.
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Publishers Weekly

In a heartfelt and of-the-moment story, Doctorow draws on his technology acumen and activism to portray the intricacies of 21st-century global citizenry, while also touching on what it means to be a gamer (particularly a female one). After joining the massively multiplayer online game Coarsegold, Arizona high schooler Anda meets Raymond, a boy from China who works as a "gold farmer," collecting in-game resources to be sold for real-world cash (a concept Doctorow explored in-depth in 2010's For the Win). Initially, Anda is led to believe that Raymond and his ilk are corrupting the game, but after she discovers their tenuous economic circumstances and poor living conditions, she begins urging Raymond to demand better treatment. It's a noble cause, but it comes with potential consequences for both Raymond and Anda. Characters come to life through Wang's (Koko Be Good) fluid forms and emotive faces, and her adroit shift in colors as the story moves between the physical and gaming worlds is subtle and effective. Ages 12-up. Author's agent: Russell Galen, Scovil Galen Ghosh Literary Agency. (Oct.)

Copyright 2014 Publishers Weekly, LLC Used with permission.

School Library Journal

Gr 9 Up--Anda begins playing Coarsegold Online, a massive multiplayer game, after a gamer specifically looking for girls to play as female characters visits her school. Immediately adept at the game, Anda meets a player who tells her she can make money by killing characters farming for gold. These farmers sell gold to players, allowing them to essentially cheat at the game by quickly buying items they have not earned. Anda meets Raymond, a Chinese teen who works as a gold farmer. She learns about his real life--he works long days and has no health coverage. She encourages him to demand health care or strike, a choice that ends up having real-world ramifications. The narrative toggles between the in-game story and real life. The illustrations of the game are vibrant and dynamic, contrasting well with the muted browns and drab greens of Anda's reality. A detailed introduction by Doctorow about games, economics, politics, and activism serves to ensure readers "get" the story. The author attempts to tackle these large issues and others (like gender and privilege) but only does so superficially. The writing can feel heavy-handed, with the message overpowering Anda's voice. The problematic notion of a white character speaking for and trying to save minority characters (that all look identical) is addressed, but the too tidy ending makes that issue, and many others, feel oversimplified. The subject matter will have a built-in audience, and the appealing artwork will move this off the shelves, but readers may ultimately find the story unsatisfying.--Amanda MacGregor, formerly at Apollo High School Library, St. Cloud, MN

Copyright 2014 School Library Journal, LLC Used with permission.

Review quotes

"A lovely graphic novel for gamer girls of all ages." —Felicia Day, star and creator of The Guild

"Stunning artwork . . . An educational introduction offers further infight into gaming and the economies and political implications behind them." —BCCB

"The combination of girls-only gaming; gorgeous, stylized artwork; and a meaningful, sophisticated message about online gaming makes this a surefire hit for readers everywhere, especially girls." —Booklist, STARRED REVIEW

"The illustrations of the game are vibrant and dynamic . . . The subject matter will have a built-in audience, and the appealing artwork will move this off the shelves." —School Library Journal

"Online gaming and real life collide when a teen discovers the hidden economies and injustices that hide among seemingly innocent pixels . . . Through Wong's captivating illustrations and Doctorow's heady prose, readers are left with a story that's both wholly satisfying as a work of fiction and series food for thought about the real-life ramifications of playing in an intangible world. Thought-provoking, as always from Doctorow." —Kirkus Reviews


"Characters come to life through Wang's (Koko Be Good) fluid forms and emotive faces, and her adroit shift in colors as the story moves between the physical and gaming worlds is subtle and effective." —Publishers Weekly

Cory Doctorow

Cory Doctorow is a science fiction author, activist, and journalist--the co-editor of Boing Boing and the author of many books, including Walkaway, In Real Life, Information Doesn't Want to Be Free, a book about earning a living in the Internet age, and Homeland, a YA sequel to Little Brother.

Matt Rockefeller is an illustrator and comic artist who grew up in Tucson, Arizona and draws inspiration from its dramatic landscapes. His work has appeared in a variety of formats including animation, book covers, and picture books such as Pop! and the graphic novel series 5 Worlds. He lives in Portland, Oregon, with his partner and a small dog that may or may not be a fox.

Classification
Fiction
ISBN-13
9781596436589
Lexile Measure
390
Guided Reading Level
-
Publisher
First Second
Publication date
October 14, 2014
Series
-
BISAC categories
YAF010070 - Young Adult Fiction | Comics & Graphic Novels | Coming of Age
YAF058130 - Young Adult Fiction | Social Themes | Homelessness & Poverty
YAF046030 - Young Adult Fiction | People & Places | Asia
YAF012000 - Young Adult Fiction | Computers & Digital Media
Library of Congress categories
-
Cybils
Winner 2014 - 2014
Manitoba Young Readers Choice Award
Nominee 2016 - 2016

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