by Moss Lawton (Author)
Perfect for fans of Wednesday, Hooky, Monster High, and anyone in need of a wickedly good laugh, this graphic novel follows an aspiring witch and her two best friends as they try to have a fun-filled Halloween . . . while also dealing with a pair of neighborhood do-gooders hell-bent on vanquishing evil.
Learning to become a witch is hella difficult! Luckily, Gwen can always count on her two best friends in the whole world for help. Except Sloane and Miles aren't exactly from this world. They're from the Hallowlands, a monstrous realm, which they can only leave as the year creeps toward Halloween. This year, Gwen is determined to flex her magical skills. Armed with her first-ever grimoire, she's hoping her friends will finally see that she has what it takes to leave boring suburbia behind and join them in the Hallowlands.
Except Gwen hadn't counted on Hiro, a local kid obsessed with hunting the supernatural. When he and his reluctant sidekick start making trouble for them, the monster squad will have to fight to avoid having their secrets exposed or worse. But when Gwen's quest to prove herself leads to a string of unintended consequences, the five of them may just have to band together to take on something even more nightmarish than being a teen.
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Gr 5-9--For a brief period every year, the young witch Gwen gets to see her friends Miles (a vampire) and Sloane (a werewolf). Like other teens, they just like to hang out, and do the occasional haunting. This Halloween though, the boys from the Hallowlands give Gwen a grimoire and magical tools to aid the witch's magical prowess. Delighted, she tries out new spells to further their fun, which lands them in the sights of Hiro. The young man is determined to prove the supernatural exists, and as he hounds them, the chaos, and punk aesthetic, ramps up. This graphic novel is a slice-of-life character piece with supernatural high jinks humor. Natural dialogue, everyday interactions, and expressive designs reveal much about each teen's personality and motivations. Even the central conflict revolves around them, as it ultimately sprouts from Gwen and Hiro's desire to prove themselves. By the end, a cease-fire, unanswered questions about witches, and the consequences of everybody's actions linger, giving Lawton plenty of potential for more Hella-fun. VERDICT With its punk paranormal style, easygoing dialogue, and story of belonging and friendship, many tweens and young teens will find this graphic novel a relatable read.--Rachel Forbes
Copyright 2023 School Library Journal, LLC Used with permission.Lawton fashions a raucous All Hallows' Eve tale with a cheeky Halloweentown vibe in this wickedly funny graphic novel debut. Teenage human witch-in-training Gwen--who lives in the mortal world and must hide her powers--is excited for the Halloween season. As the holiday approaches, the veil weakens between the human realm and the Hallowlands, a parallel supernatural dimension where her two best friends reside. This year, her pals--vampire Miles and werewolf Sloane--arrive with a gift for Gwen: a grimoire that the duo hope will help Gwen to create a worlds-spanning door for easier year-round travel. Meanwhile, Gwen's paranormal-obsessed human peer Hiro is determined to track down the vampire he believes he once saw. When he learns about a supernatural prank that Gwen and company pull on unsuspecting high schoolers, Hiro seeks to expose the jokesters on his blog. Via angular, spindly limbed characters and shadowy atmospheric settings, Lawton explores themes of miscommunication and connection through the lens of a good-intentioned witch with a chaotic approach to problem-solving. Human characters are portrayed with varying skin tones. Ages 10-14. (Aug.)
Copyright 2023 Publishers Weekly, LLC Used with permission.