by Paul Coccia (Author)
In the real world, Leon isn't built to be a hero, but he must become one when he gets trapped in a cutting-edge virtual-reality game.
Twelve-year-old Leon loves video games. When he plays, he feels confident and amazing for just a little while. The rest of the time he feels like a loser. So Leon is shocked when Nico, the coolest kid ever and the son of a video-game developer, invites him over to test out the newest game at his dad's high-tech lab.
To play, they must submerge themselves in giant tanks filled with nanobots, which are programmed to interact with the players and form the physical gaming world. It sounds perfectly safe. But a glitch causes the tiny robots to start behaving oddly, putting the boys in real-life danger. Now it's up to Leon to slay a dragon, to beat the game and save Nico and himself...before the timer runs out.
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Virtual-reality gaming and video games are popular across the board with tweens and teens, regardless of gender. Educators and parents are also often searching for read-alikes for fans of the "Diary of a Wimpy Kid" series. Themes of belonging, finding your people, and social acceptance, combined with a gaming-focused plot, will resonate with tweens. Leon, 12, and a gaming savant, has been invited by classmate Nico, the son of a famous video game developer, to play a new game. The VR game is still in experimental stages, and the 4D immersion experience quickly turns deadly as the players lose communication and experience physical ill-effects. Since Leon negatively compares himself to others, this book could be used along with Jarrett Lerner's A Work in Progress in a unit about body shaming, as well as in discussions about the social-emotional effects of poverty, isolation of technology, anxiety, and the value of real friendship. Leon's desire for friendship and popularity almost costs him his life in this high-stakes sci-fi adventure. Coccia's text is dyslexia-friendly with features like accessible font, cream-colored paper, and larger trim size. VERDICT Hopefully, readers will grasp the author's message about obsession with technology and heed the warning. A good choice for most collections..—Laura Dooley-Taylor
Copyright 2024 School Library Journal, LLC Used with permission.
Paul Coccia is the author of the bestselling Orca Soundings title Cub, which was a Junior Library Guild Gold Standard Selection, and the Orca Currents title I Got You Babe. His award-winning book On the Line was co-authored with Eric Walters. Paul has an MFA in creative writing from the University of British Columbia and lives in Toronto with his family.