by Briana Lawrence (Author) Joanna Cacao (Illustrator)
Four preteens receive mysterious enamel pins that grant them superpowers. Together, they must put aside their differences and embark on an epic journey to find the mysterious pinmaker, discover the truth behind the new theme park, and of course, trade pins--all while learning how to navigate their new superhuman skills. This is an all-new illustrated adventure series that's about magic, friendship, queer identity, collecting, and tons of fun!
Four kids. Four pins. Four superpowers. One dark secret.
Angela, Sophie, Travis, and Skylar are four normal middle schoolers. Angela and her dad just moved in with her future stepmom, but the wealthy neighborhood is not what's she used to, and relations with the future stepmom are tough. Sophie lives in the shadow of her twin sister, Becca, and wants to find her own identity. Travis is his track team's star, but he's starting to think that video game coding (and his best friend) might be a LOT more interesting. Skylar is trying to help their family make ends meet . . . but sometimes, they're stretched too thin.
After a mysterious explosion in the night, each of the four kids receives a limited-edition fantasy enamel pin. What's more, it gives them superpowers! As the new friends work together to figure out where the pins came from and untangle their own lives, they discover a secret at the nearby theme park that might not be so fun after all.
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Limited edition enamel pins grant middle schoolers Angela, Skylar, Sophie, and Travis superpowers in Lawrence's dynamic series opening debut. Having been raised by her widowed father, Angela finds it difficult to adapt to her wealthy, soon-to-be stepmother's privileged world. Skylar, who is nonbinary, works to help support their family but feels overwhelmed by their responsibilities. Sophie, her twin sister Becca, and the siblings' two mothers live a comfortable life, but Sophie is tired of feeling as if she and Becca must be identical in every way, especially as Sophie starts crushing on another girl. And athlete Travis would rather focus on video game coding and hanging out with his crush and best friend, Rhyan, than run track. When, following an eerie explosion and news of a local amusement park's expansion, the four classmates obtain mysterious powers and band together to discover the source of their tradeable gifts, which include telepathy, extreme agility, leadership, and artistic talent. Occasionally awkward dialogue stymies narrative momentum and deflates the intersectionally diverse characters' endearing interactions, which are depicted via b&w spot illustrations by Cacao (The Secret of the Ravens). Ages 9-12. (Jan.)
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A fun, inclusive adventure.