by David Larochelle (Author) Mike Wohnoutka (Illustrator)
The Geisel Award-winning creators of See the Cat channel their comic sensibility into a rousing alphabetical exercise in thinking outside the box.
Jack, Jill, and Rex are excited to play a game of Go and Get! The rules are simple: on the count of three, each player must go and get something that begins with a certain letter. While Jack's and Jill's picks always fit the bill (What starts with F? Frog! Fish!), Rex keeps getting it wrong (a duck?)--or does he? David LaRochelle and Mike Wohnoutka share a laugh-out-loud primer on subverting expectations that will have readers clamoring to play Go and Get themselves--and competing to see who can come up with the most creative answers.
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In this peppy read, creative partners LaRochelle and Wohnoutka (See the Cat: Stories About a Dog) introduce "Go and Get"--an "eye spy"-like alphabet game that keeps three players on their toes. When the unseen narrator calls out a letter of the alphabet, pale-skinned Jack; Jill, portrayed with brown skin; and anthropomorphized dog Rex are tasked with retrieving something that begins with that letter. The narrator kicks off the game with F, which results in Jack bringing a frog, Jill presenting a fish, and Rex showing up with a... duck? When Rex explains ("Woof! Woof! Woof!") that the duck is a "friend," the moment establishes both a running joke around Rex's fondness for ducks, and a key semantic point: context is everything. Meanwhile, Jack and Jill's responses become more expansive, as D inspires Jack to produce a dress-clad, drum-playing dinosaur, while Jill offers a daisy-drawing dragon sitting at a desk. The unflagging energy and creative play on offer should soon prompt readers to transfer the game from picture book to real life. Ages 3-7. (May)
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